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This supplement is intended to provide a resolution mechanic for mass battles where PCs will take part but there is no interest in a full-scale miniatures wargame. What follows is a way to simulate the fighting between two or more groups of NPCs that is taking place around the combat that the PCs are directly involved in. In a situation where one group of NPC combatants are allied with the PCs, it will provide an opportunity for the PCs to tilt the outcome of the fight in their favor through preparation and planning.

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This is a system-neutral supplement that should thus be compatible with any kind of game that uses polyhedral dice and was possibly inspired by some booklets that were published in 1974.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorbread wizard
Tagsrules-lite, Supplement, Tabletop role-playing game

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Feoht!.pdf 882 kB

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(+1)

To me these are perfect.

The Core Resolution Mechanic is just 3 sentences written in such a clear, applicable and unforgettable manner that the whole thing feels like a common sense.  D20+modifier, casualties dice, tie casualties. Useful extra notes on modifying Modifiers (sic), Casualties Dice, making it an interesting backdrop for Player Characters to let them shine and make a difference or to feel small, speeding and dilating times.

This is not a supplement that's needed to be referenced at the table, this a little collection of rules and ideas that makes your table ready for things that could have been too slow, too abstract or too heavy on GM-fiat before.